83 lines
3.4 KiB
TOML
83 lines
3.4 KiB
TOML
[package]
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name = "netdesk-core"
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version.workspace = true
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edition.workspace = true
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authors.workspace = true
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license.workspace = true
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description = "NetDesk native remote-desktop core (signaling, E2E crypto, transport, codec). Developed by Akronlogic."
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[lib]
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name = "netdesk_core"
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crate-type = ["lib", "staticlib"] # frb static-links core (rlib); the vestigial netdesk_core cdylib overflowed MinGW export ordinals once webrtc was linked
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[dependencies]
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tokio = { workspace = true }
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tokio-tungstenite = { workspace = true }
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rustls = { workspace = true }
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futures-util = { workspace = true }
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serde = { workspace = true }
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serde_json = { workspace = true }
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sha2 = { workspace = true }
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hmac = { workspace = true }
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# TOTP (RFC 6238) 2FA on the native host — HMAC-SHA1 over the time counter.
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sha1 = "0.10"
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pbkdf2 = { workspace = true }
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p256 = { workspace = true }
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aes-gcm = { workspace = true }
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base64 = { workspace = true }
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hex = { workspace = true }
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anyhow = { workspace = true }
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thiserror = { workspace = true }
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rand = { workspace = true }
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openh264 = { workspace = true }
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tracing = { workspace = true }
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# Host-engine permission gates + approve flow log through the platform's logger
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# (env_logger in the Windows host, logcat via android_logger on Android).
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log = "0.4"
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# Session recording: repackage the received H.264 into a playable .mp4 (no re-encode).
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mp4 = "0.14"
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webrtc = "0.17.2"
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async-trait = "0.1"
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bytes = "1"
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# Windows-only: Media Foundation hardware H.264 decode (DXVA via the system
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# H264 decoder MFT). Guarded behind cfg(windows); the core still builds on the
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# other four targets with openh264 software decode only. The "windows" crate
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# links the GNU import libraries from windows-targets, so it builds on the
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# x86_64-pc-windows-gnu toolchain used for the portable build.
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[target.'cfg(windows)'.dependencies]
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# VP9 software decode (libvpx) for constrained links. Windows-only for now: the
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# vendored static libvpx targets the x86_64-pc-windows-gnu ABI.
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netdesk-vpx = { path = "../vpx" }
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windows = { version = "0.58", features = [
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"Win32_Foundation",
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"Win32_System_Com",
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"Win32_Media_MediaFoundation",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Dxgi",
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"Win32_Graphics_Dxgi_Common",
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] }
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# macOS / iOS: VideoToolbox hardware H.264 decode (decode_vt.rs). The module
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# links the system CoreMedia / CoreVideo / VideoToolbox frameworks directly and
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# uses core-foundation only to build the pixel-buffer attribute dictionary that
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# bridges into those calls. cfg-gated behind the Apple targets, so the Windows,
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# Linux and Android builds never reference these crates.
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[target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies]
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core-foundation = "0.10"
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core-foundation-sys = "0.8"
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# Android: MediaCodec hardware H.264 decode (decode_mediacodec.rs) via the NDK
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# Media C ABI in libmediandk — the same ABI the ndk-sys crate binds. cfg-gated
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# behind target_os = "android".
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-sys = "0.6"
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# Linux: VAAPI hardware H.264 decode (decode_vaapi.rs) through FFmpeg /
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# libavcodec. This pulls libav* in via ffmpeg-next and needs the system FFmpeg
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# (>= 4) development libraries present at build time — on Linux only; the crate
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# and its build script are never compiled for the other targets.
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[target.'cfg(target_os = "linux")'.dependencies]
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ffmpeg-next = "9.0"
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